![]() It negatively affects title and map screens, as those are set in actual 3D space and high FOV causes the backdrops to "move" farther away (but not the markers) - Reset Field of View command can be used if that is a problem.įollow the same procedure listed above for getting a FOV hotkey but instead use Bindings=(Name="F9",Command="toggleui_hud") to prevent the game from rendering UI. The FOV tweak affects combat, free roam, dialogues, and cutscenes (cutscenes in particular may show something that normally happens off-screen). If something breaks, restore your backup copy of RushInput.ini.Launch The Last Remnant, and make sure that bindings are working correctly.īindings=(Name="XboxTypeS_RightThumbstick",Command="") Open RushInput.ini with Notepad or a similar program and locate the end of the first block of settings.Create a backup copy of this file before you begin working.It's normally in My Documents\My Games\The last remnant\RushGame\Config. Values between 60 and 80 work best for 16:9 resolutions. Also note that Field of View = 90 is a very high value for this particular game, and should be further tweaked until the amount of visible world is the most comfortable to the player. Note that high FOV will degrade performance somewhat. The following tweak will assign Field of View = 90 and Reset Field of View to F11 and F10 respectively. Enabling higher FOV allows for a better view of the game world, as well as moving the camera farther away. Low FOV is sometimes referred to as tunnel vision and can cause discomfort and physical sickness in some people. If problems arise, restore your backup copy of RushEngine.ini.įield of View refers to the amount of game view that is on display at any given time.Launch The Last Remnant, and make sure that everything is working correctly.Ĭhange bEnableHighPol圜hars=FALSE to bEnableHighPol圜hars=TRUEĬhange ParticleLODBias=0 to ParticleLODBias=-1Ĭhange MaxAnisotropy=4 to MaxAnisotropy=16Ĭhange DropMipLevelsLimit=8 to DropMipLevelsLimit=16Ĭhange StopIncreasingLimit=6 to StopIncreasingLimit=12Ĭhange StopStreamingLimit=4 to StopStreamingLimit=7Ĭhange MinFudgeFactor=1 to MinFudgeFactor=0.5Ĭhange FudgeFactorIncreaseRateOfChange=0.7 to FudgeFactorIncreaseRateOfChange=0.5Ĭhange FudgeFactorDecreaseRateOfChange=-0.6 to FudgeFactorDecreaseRateOfChange=-0.4Ĭhange MinTimeToGuaranteeMinMipCount=2 to MinTimeToGuaranteeMinMipCount=0Ĭhange MaxTimeToGuaranteeMinMipCount=12 to MaxTimeToGuaranteeMinMipCount=0Ĭhange MaxTextureMipCount=13 to MaxTextureMipCount=11 That said, if your PC is not powerful enough to run TLR smoothly right now, you should not make these changes. It can, however, be decreased slightly on modern PCs. In TLR, it's fairly apparent when changing zones and when viewing weapon models in the menu screens. Texture pop-in is a slight lag between low and high quality textures being applied to rendered objects. 6 Enabling Anti-Aliasing and Vsync (Nvidia only).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |